Last updated: 06/12/2012
Closing date: 14/06/2013
A Brussels SME has integrated and optimized a commercial depth sensing camera and Software Development Kit (SDK) for best performance and quality in building 3D gesture-based applications and interfaces. By teaming up with application and methodology experts and embedded ICT system manufacturers, the company aims at enhancing the user experience of its gesture recognition tools in diverse scenarios for the consumer electronics market. Technical cooperation is sought.
This Brussels-based company invents, licenses and delivers the most advanced open 3D vision and gesture-recognition technologies, products and solutions for consumer electronics and professional markets. The company partners with leading semiconductor companies, platform manufacturers, service providers, and application developers to revolutionize the end-user experience on all devices.
The Brussels headquartered SME offers a complete family of 3D imaging and gesture recognition solutions, including 3D time-of-flight sensors and cameras, multi-platform and multi-camera 3D gesture recognition middleware and tools as well as games and applications from the company's studios
Natural interface usability has become a crucial differentiator and in the foreseeable future itís not unlikely that the remote controls and other navigation devices, as we know them today, will be a thing of the past. The Brussels SME has anticipated this availability of new interfaces, and is now on the market with its gesture-based technology.
The gesture recognition technology is based on the input from a 3D depth sensing camera. Users feel as if they are part of the natural interface to a gesture-based application since they do not have to use any controller nor marker to get a much more immersive and natural experience with the digital equipment around them.
The Brussels SME delivers a commercial 3D body real-time gesture recognition software and tool, bundled in its SDK.
The SME has also capitalized on 3D cameras and its corresponding sensor based on the Time-of-flight principle. This sensor system measures the depth or distance of the scene by analysing the phase difference between out-going and incoming modulated light waves (patented CAPD technology).
These gesture-based solutions have already been very successfully used in the field of interactive digital entertainment, consumer electronics, health-care and other professional markets. Handling the requirements on a Time-of-Flight camera and its middleware makes up the core expertise of the company.
The key benefits of the gesture recognition middleware are:
- Full body detailed recognition, tracking & interpretation
- Full body avatar animation
- Hand detailed recognition, tracking & interpretation
- Tool for technical designers to easily prototype gesture interactions
- Multi-User tracking with complex occlusion management
- Scene Calibration
- Easy filtering of furniture, walls, objects and other people
- Multi-layered architecture to adapt CPU(central processing unit) requirements
- High-performance low-CPU consumption
- C, C++, C# and Flash APIs
- Integration plug-in for Unity3D
- Usable with any 3D engine
- Free for non-commercial use, fully featured during 3 months
- Compatible with all 3D depth-sensing technologies & cameras
- Comprehensive documentation and sample libraries
The consumer-ready 3D camera combines a RGB sensor (VGA), the depth sensor (QQVGA) and 2 microphones. Ideal product for home entertainment use, cameras are available in low quantities as professional kits as well as white label products for OEMs. This camera is available for "near mode" tracking, starting at 15 centimetres.
The company's teams currently consist of highly skilled personnel, fully focused on electronics engineering and image processing (IC design, optics, software engineering, computer vision) for 3D analysis, user interfaces, video games, gesture-based applications.
They are working on the latest platforms PC, STB (set-top box), TV, Gaming on Windows and Linux including porting their algorithms on various embedded systems of the market. In their lab, they evaluate gesture applications and record them in various conditions for various natural interface applications and user experiences.
Moreover, the Brussels SME profiles as a technological partner in collaborative projects. The organization is open for opportunities on European funded projects and other collaborative schemes.
They are open to subcontractor role in projects.
Partner expertise sought:
- Type of partner sought: SME, research centres
- Specific area of activity of the partner: ICT partners active in the domain of television, set-top boxes, media, games and interactive applications.
- Task to be performed by the partner sought: integrate the proposed technical solutions in their portfolio of products.
The proposer is ready to adapt its 3D gesture-control interactive solutions to the specific needs of the potential partner and/or carry out joint further development in order to comply to new needs.
Listed under: Electronics, Microelectronics \ Information Processing & Systems \ Multimedia, Digital Content and Gaming
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